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Writing sexy marketable interfaces
Message
From
18/05/2005 15:45:32
 
General information
Forum:
Visual FoxPro
Category:
Other
Environment versions
Visual FoxPro:
VFP 9
OS:
Windows XP SP2
Network:
Windows 2000 Server
Database:
MS SQL Server
Miscellaneous
Thread ID:
01015059
Message ID:
01015549
Views:
14
>>So it's a VFP 9 feature! I guess I need to hump
>>out a couple of open projects so I can sit down
>>and dig into nine a bit more. There was some sample
>>code on another thread that had a "Rotate" method for
>>one of the objects - and 8 hiccupped.

Looking forward to playing with rotate myself.

Somewhere else in this thread, I think you mentioned something about packing a lot of data into a form. Here's an example of where I had to pack way too much data into a relitively small amount of space.

http://www.speakeasy.org/~word/IL2WPlaneViewer.jpg (Large Graphic)

I had to spread that across two screens just to show all the tabs. The bottom and top grids also open new forms with more info on the selected item. The slightly bluish tint on some of the text boxes indicates more info is present in the tool tip. The tool tips on the game tab contain both the users key combination and the default key for those items. And the spec graphs can show comparitive data for up to four planes.

It was a chalange fitting that much data into a single form and not having it look totally cluttered. But I think I did ok. This is sort of for fun project that I've been doing in my spare time. (It's still in Beta stage.)
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