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Codage, syntaxe et commandes
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Vernon,
There is never one single "right way". <s> (In fact, the richness of the VFP language makes it almost certain there are ALWAYS three ways to do any task.)
That said, it's just a waste of time to hand-code visuals when we have perfectly handy and usable visual designers for them. The downside, as Cetin mentioned, is communicating your designs. It's impossible to put a visual image into a text message, so we resort to code when discussing them.
You *can* create everything in code. The compiler and language came before the visual designer! (In the first alpha, we didn't even *have* a visual class designer.) But it's the expensive way to go, for you and your employers/clients, and it sends long-term maintenance costs through the roof.
Dan
>Cetin,
>
>Thank you very much! Indeed, I've been looking at code and the majority of the time creating my own designs. Though cumbersome at times, it worked. I thank you for explanation and assessment of what I, at times, been doing wrong.
>
>Thanks,
>
>Vernon
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