>>>>>It looks like you are right. I have never used this function, but I was sure it also copied all the event and method code, but it obviously does not.
>>>>
>>>>It's still better than that I wrote from the top of my head <g>
>>>
>>>If the classes are properly made, and depending on the situation, a combination of CopyObject, BindEvent and Amembers should do the trick.
>>
>>Yes, I was thinking along these lines too. Using BindEvents we don't need to put any code in events of individual objects.
>
>Don't true for
>Init,Destroy,When,Valid,....
Good point! So, nothing is perfect under the sun... <g>
If it's not broken, fix it until it is.
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