I'm glad you got it figured out. If I had had more time, I might have messed around a little with it myself and been able to give you a better answer. =)
~~Bonnie
>Greetings Bonnie,
>
>Thanks for your reply. I had seen that example in the help, but hadn't been able to figure out how to adapt my situation to it. A co-worker helped me figure it out. hc is the Hand and dc is the card returned drom the Deck.DealCard()
>
>public static Hand operator +(Hand hc, Card dc)
>{
> hc.Cards[hc.cardcount] = dc
> hc.cardcount++;
> return (hc);
>}
>
>>There's a .NET forum here too, where this post might have gotten a quicker response. Anyway, have you read the Help topics on operator overloading? How have they explained it to you in the C# class that you're taking? I've not actually done any operator overloading, but it seems pretty straightforward. I found some examples in the Help, here's an example of an overloaded + operator in a struct (could be used in a class as well, like your Hand class):
>>
>>public struct Complex
>>{
>> public int real;
>> public int imaginary;
>>
>> public Complex(int real, int imaginary)
>> {
>> this.real = real;
>> this.imaginary = imaginary;
>> }
>>
>> // Declare which operator to overload (+), the types
>> // that can be added (two Complex objects), and the
>> // return type (Complex):
>> public static Complex operator +(Complex c1, Complex c2)
>> {
>> return new Complex(c1.real + c2.real, c1.imaginary + c2.imaginary);
>> }
>> // Override the ToString method to display an complex number in the suitable format:
>> public override string ToString()
>> {
>> return(String.Format("{0} + {1}i", real, imaginary));
>> }
>>
>>This should maybe get you started.
>>
>>~~Bonnie
>>
>>
>>>This is more a VFPer learning .Net instead of VFP and .Net.
>>>
>>>I've started a C# class and I'm having some difficulty with operator overloading.
>>>
>>>It's a card game (great real-world example, huh) with a Deck class and a Hand class. Both have card arrays that contain card objects. I'm trying to overload the + operator of the Hand class so that I can get a card from the deck array into the hand array. This is a requirement of the lab, not something I decided to do on my own.
>>>
>>>Hand h1 = new Hand();
>>>Deck d = new Deck();
>>>
>>>//Should add a card object to h1.Cards array
>>>h1+= d.DealCard();
>>>
>>>Anybody? Anybody? Bueller?
>>>
>>>Thanks,
>>>
>>>E.R.