Hi!
Do you have something that you can share with all of us there on UT?
e.g. A base class library with all the basic controls (TextBox, ComboBox etc) with the correct/required overrides etc.
Thanks
Sarosh
>
>So, here's how you avoid that:
>
>
>public class MyTextBox : System.Windows.Forms.TextBox
>{
> public MyTextBox()
> {
> this.BackColor = Color.Firebrick; ;
> }
> [DefaultValue(typeof(System.Drawing.Color), "Firebrick")]
> public override System.Drawing.Color BackColor
> {
> get { return base.BackColor; }
> set { base.BackColor= value; }
> }
>}
>
>With the DefaultValue attribute in place, when this TextBox is dropped on a design surface, the line of code:
>
>
>this.BackColor = Color.FireBrick;
>
>
>will *NOT* be generated. Without the DefaultValue attribute, it *WILL* be generated.
>
>~~Bonnie
>
>
>
>
>
>
>>Hi Bonnie,
>>
>>>No, this particular problem that you had with the .Text property of a control is kind of special and that's because the IDE sets it when you drop the control on a design surface. You wouldn't normally handle it this way for other properties. Normally, all you need to do is set it in the constructor.
>>
>>I understand now. Thanks for the explanation.
>>
>>Alan