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Breve, 3D simlulation environment for artificial life
Message
From
10/02/2008 21:00:35
Dragan Nedeljkovich (Online)
Now officially retired
Zrenjanin, Serbia
 
 
To
09/02/2008 18:48:18
General information
Forum:
Windows
Category:
Computing in general
Miscellaneous
Thread ID:
01291136
Message ID:
01291330
Views:
7
>Hey, I found something awesome to play with:
>
>"breve: a 3d Simulation Environment for
>Multi-Agent Simulations and Artificial Life"
>
>http://www.spiderland.org/breve/download.php
>
>Here's one of the samples. I'm running it in their IDE now.
>
>I'm going to figure out how this stuff works.

Looks like a nice toy, but I could have told you that

>
># After a short while all the food in the world has been organized into
># a large piles.  Left to run long enough, all of the food will end up in
># the same pile, though this takes quite some time.
>
...this would happen, because over time any particle of food would be left next to another one - there's nothing but the initial scatter that would leave it unheaped, so it will heap up.

Still just a nice toy - because no matter what you get, you always have this nagging doubt, "does it really do what nature does". I'd rather try a better rule - if you meet another gatherer, give him the food if his scent of home is stronger than mine. And anyone who receives food in this manner would turn 180 degrees and go in general direction of home(), drop it there and go out again. So these who happened to be at home() more recently are assumed to be closer to it. This would simulate a bucket brigade.

back to same old

the first online autobiography, unfinished by design
What, me reckless? I'm full of recks!
Balkans, eh? Count them.
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