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Proper Subclassing in VFP 6.0
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Forum:
Visual FoxPro
Catégorie:
Classes - VCX
Titre:
Proper Subclassing in VFP 6.0
Divers
Thread ID:
00130426
Message ID:
00130426
Vues:
49
Mirium Liskin in VFP Advisor suggests that VFP base classes are subclassed to objects with a "_" prefix, which in turn are used by the wizards and the component gallery.

She suggests that since the base classes are bound to change, and the "_objname" subclasses may also change, that the way to roll your own mods are to subclass the base classes yourself and then to modify the parent classes of the "_objname" stuff to point to yours.

Do I understand this properly?

Doesn't this mean that when the first patch comes out with new "_objname" classes defined, you'll have to redefine each one again to point to a new parent?

TIA
Kogo Michael Hogan

"Pinky, are you pondering what I'm pondering?"
I think so Brain, but "Snowball for Windows"?

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