>Tetris should be easy to code in VFP. Maybe I'll give that a shot...
Sound like an idea....
> >And yes I play games. Quake II. Run my own server: Action_Paragon - 208.16.225.4:27910. Running the Action MOD. Join in. I play under the name "karmann". Closed during business hours.
I actually don't own a copy of Quake II...I have seen it...I might get it sometime...
Take care.
> >paul > > >>"motion intensive"...that is a good phrase... >> >>Speaking of games, do many people here play computer games? Anyone play Command and Conquer - Red Alert? Great game! >> >> >> >>>Hi John ---- >>> >>>>Has anybody ever attempted to write a game in VFP? >>>>Is it even possible to animate sprites in VFP? >>> >>>ROFL: I was just randomly thinking about this the other day. Except for the animation stuff, all other language elements necessary are there. I suppose that one could write a strategic wargame or simulation game that was not motion intensive. >>> >>>Dragan Nedeljkovic has written something in VFP...you might want to contact him (he's on the UT frequently)