public Window1() { HolePatterns = new ObservableCollection<HolePattern>(); HolePatterns.CollectionChanged += new NotifyCollectionChangedEventHandler(HolePatterns_CollectionChanged); CurrentHolePattern = new HolePattern(); CurrentHolePattern.PatternName = "Test Pattern Name"; //-- Set some default values for the UI CurrentHolePattern.BoltCirDia = 12.0; CurrentHolePattern.HoleCount = 6; CurrentHolePattern.StartAngle = 0; HolePatterns.Add(CurrentHolePattern); InitializeComponent(); SketchX0 = canvas1.Width / 2; SketchY0 = canvas1.Height / 2; SketchBoltCirRad = canvas1.Width / 2 * .7; CoordinateGrid.ItemsSource = CurrentHolePattern.HoleList; RedrawScreen(); }