>Ok, something I wil remember for the future, any particular reason for that?
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Oh, yes.
Each RemoveObject decrements the ControlCount. So you'll end up referencing controls that are no longer there.
It also 'shifts' the objects down. So if there are 4 objects and you remove number 2, then number 3 will become number 2, and number 4 will become number 3
So looping backwards is the only way - unless of course you have two loops where #1 builds a list of objectnames to remove and #2 removes them
Gregory