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Game Development?
Message
De
14/09/1998 15:36:28
 
 
À
14/09/1998 15:05:48
Dragan Nedeljkovich (En ligne)
Now officially retired
Zrenjanin, Serbia
Information générale
Forum:
Visual FoxPro
Catégorie:
Autre
Divers
Thread ID:
00130980
Message ID:
00136386
Vues:
47
>>>>>Has anybody ever attempted to write a game in VFP?
>>>>>Is it even possible to animate sprites in VFP?
>>>>
>>>>ROFL: I was just randomly thinking about this the other day. Except for the animation stuff, all other language elements necessary are there. I suppose that one could write a strategic wargame or simulation game that was not motion intensive.
>>>>
>>>>Dragan Nedeljkovic has written something in VFP...you might want to contact him (he's on the UT frequently)
>
>Couldn't find another message to reply over (sorry, Victor), so I'm using this one to announce availability of VPasns (VFP Solitaire) here on UT - see vpasns.zip in Files/Recent Entries. I've omitted the copyright notice, though, but it's somewhere in my class definitions...
>
>You'll need a VFP5.0 or 5.0a runtime to run it; the contents of the .zip file are, matter of fact, the contents of the distribution directory. If you want to give it to your friends who don't have the runtime, you may use it to create setup floppies (I think so - it worked in VFP6, but I had the project available then). I simply can't send 3M of runtime over my connection, it is too slow and prone to sudden breaks.
>
>Everything else is written in the help. Have fun.
>
>I'd like to use this place to thank Barbara Paltiel for support.


I once had a Tetris clone written in FoxPro/DOS. I lost the source code long ago.
Craig Berntson
MCSD, Microsoft .Net MVP, Grape City Community Influencer
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