>The initial conditions are listed there.
>
>The rules can be found by following the hyper link on Listing A, which is this page:
>
>
http://cloudmusiccompany.com/paper.htm>
>Find Listing A, that's the rules.
>
>Here's the program I've been running for the majority of those results:
>...
OK, there's a lot of Visual FoxPro code, but I see no plain-text description what it is supposed to do. I assume that you generate a set of objects that can be represented as points on a plane, or in space, and that those objects change their position with time, according to certain rules.
Difference in opinions hath cost many millions of lives: for instance, whether flesh be bread, or bread be flesh; whether whistling be a vice or a virtue; whether it be better to kiss a post, or throw it into the fire... (from Gulliver's Travels)