Christof,
Thank you for the reply. I will do some research on Unicode to get a better understanding of localization and how it is handled in the MM framework.
Kind Regards,
Mat
>Hi Matthew,
>
>.NET (and therefore MM) uses Unicode internally. All resources in the project are by default Unicode. This includes all localized language strings in the standard resource files.
>
>The only case where you would need to pay attention is when the code reads external files and uses the Encoding class to convert those to strings, or uses bad tricks with the Encoding class to convert back and forth between char[] and byte[].