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Copy a class to avoid the referenced object going away
Message
De
06/11/2010 12:57:21
 
 
À
06/11/2010 12:46:00
Timothy Bryan
Sharpline Consultants
Conroe, Texas, États-Unis
Information générale
Forum:
ASP.NET
Catégorie:
Code, syntaxe and commandes
Versions des environnements
Environment:
C# 4.0
Divers
Thread ID:
01488462
Message ID:
01488464
Vues:
44
>Hi All,
>
>I am trying to build a list of objects but if the underlying referenced object changes or goes away I have problems. To avoid this I am trying some code I found on c-shaprcorner to copy an object. I have tried two different versions, but both blow up on the third line and I am unable at the moment to find why. The objects passed in appear to be valid and the entity object has the [serializable] attribute on it.
>
>Option One
>
>public static LocationEntity MakeEntityCopy(LocationEntity entityToIsolate)
>{
>	MemoryStream stream = new MemoryStream();
>	IFormatter formatter = new BinaryFormatter();
>	formatter.Serialize(stream, entityToIsolate);
>	stream.Seek(0, 0);
>	LocationEntity IsolatedEntity = (LocationEntity)formatter.Deserialize(stream);
>	stream.Close();
>	return IsolatedEntity;
>}
>
>
>Option Two
>
>public static LocationEntity MakeEntityCopy(LocationEntity entityToIsolate)
>{
>	MemoryStream stream = new MemoryStream();
>	BinaryFormatter bf = new BinaryFormatter();
>	bf.Serialize(stream, entityToIsolate);
>	stream.Position = 0;
>	LocationEntity IsolatedEntity = (LocationEntity)bf.Deserialize(stream);
>	stream.Close();
>	return IsolatedEntity;
>}
>
>
>Is there anything obvious I am missing?

What is LocationEntity ? Simply marking it as serializable doesn't neccessarily make it so .....
And what's the exact exception ?
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