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Trying to track down memory leak(s)
Message
 
 
À
23/09/2011 15:25:05
Information générale
Forum:
Visual FoxPro
Catégorie:
Problèmes
Versions des environnements
Visual FoxPro:
VFP 9 SP2
Divers
Thread ID:
01398453
Message ID:
01524546
Vues:
98
>>>>In my other thread that has 0 answers I posted the procedure I'm trying. I'm running calling the same method in a loop of 500 iterations. I ran 20+ tests yesterday and couple today - I always got the same result - the execution time of each call gradually increases.
>>>>The clients experience exactly the same problem, so they have been restarting this dll after ~30 minutes of work.
>>>
>>>
>>>(1) Does the memory size increase ?
>>>(2) Did you use the task manager to verify that the memory size of the process increases
>>>(3) When the execution times increase, do you infer that the memory has increased ? In case you do - not necessarily a good conclusion
>>>
>>>(4) It may be worthwhile to decrease the buffer space of the process - try setting sys(3050, 1, 64*1024*1024) - same for sys(3050, 2, 64*1024*1024)
>>>Large memory buffers slow down - They were a good idea when all we had was 16MB of memory. With the GigaBytes today, a buffer that is too large slows down foxpro since it has to search in GigaBytes of memory - well not all of that memory, but the hash tables may be too large and use a lot of cpu cycles to search, even worse if foxpro were to use linear lists - which would not surprise me
>>>
>>>
>>>(5) Try using sys(1104) to purge foxpro's cache just before returning from your function
>>>
>>>
>>>Frankly, it does not seem like a memory leak
>>
>>Ok, here is what I have
>>INVOKE GETITEM Turnaround: 0.13 Not purged memory 0 - at the beginning
>>
>>and after 100 iterations
>>INVOKE GETITEM Turnaround: 0.40 Not purged memory 0
>>
>>-----------------------
>>So, do you think I'm good now?
>
>
>Dunno
>
>(1) what did you do ?
>(2) How do these time compare to the previous ones ?

For now #5 only - I think the time is about the same as it was.

In other words, I don't see any improvement yet. I'll try 4) now.
If it's not broken, fix it until it is.


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