>>Hello again
>>
>>Added a timer to a form that displays test questions.
>>
>>Timer Interval = 500
>>Timer event code is:
>>
>>if Thisform.lblTime.Caption <> time()
>> Thisform.lblTime.Caption = time()
>>endif
>>
>>
>>There is another label on the form that informs the student the time at which the test will end (FinishTime).
>>
>>Data is held on the server, logic for the screen is
>>
>>Has time() exceeded FinishTime
>>if yes
>> exit application
>>else
>> get next question from tables
>> display question stemulus and answer choices on screen (with @says and general fields
don't ask>> wait through a for loop (1 - 5,000,000 counter)
>> call Windows Sound Player to play recorded portion of question
>> ask for student response
>> 'grade' response and calculate next question value
>>endif
>>
>>Rinse and repeat above until calculations hit a specific value, or time exceeded, then score and exit test.
>>
>>This is in 8 labs, each having 19 stations
>>
>>Now, to make a long story even longer, here's the issue
>>
>>Since I've added the timer, what were seeing, beginning when we hit what I'd consider a moderate load on the network, is that the sound plays first, then the choices display on the screen.
>>
>>Would increasing the timer interval help with this? If not, any ideas?
>>
>>Thanks
>>
>>D
>
>How do you play the sound ? Is it with
http://msdn.microsoft.com/en-us/library/windows/desktop/dd798676(v=vs.85).aspx>
>If yes, try playing it ASYNC and see whether it helps
>
>The flags you would be using
>
>
>bitor(SND_NODEFAULT, SND_ASYNC)
>
>#define SND_SYNC 0x0000
>#define SND_ASYNC 0x0001
>#define SND_NODEFAULT 0x0002
>#define SND_MEMORY 0x0004
>#define SND_LOOP 0x0008
>
>
>Or
>
>Display the choices first + DOEVENTS + play the sound
The commands for the sound player are:
#Define SND_SYNC 0
#Define SND_ASYNC 1
#Define SND_NODEFAULT 2
#Define SND_MEMORY 4
#Define SND_LOOP 8
#Define SND_NOSTOP 16
Declare Integer sndPlaySound In winmm;
STRING lpszSound, Integer fuSound
and to play the sound:
= sndPlaySound(WavFileName, SND_SYNC + SND_NODEFAULT)
I need the program to wait until the sound finishes before I display the "Select Answer:"
And the logic is, display choices, play sound, get answer.
"You don't manage people. You manage things - people you lead" Adm. Grace Hopper
Pflugerville, between a Rock and a Weird Place