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Error event does no return to master
Message
De
08/01/2013 18:15:56
 
 
Information générale
Forum:
Visual FoxPro
Catégorie:
Codage, syntaxe et commandes
Versions des environnements
Visual FoxPro:
VFP 9 SP2
OS:
Windows XP SP2
Database:
Visual FoxPro
Divers
Thread ID:
01561811
Message ID:
01561816
Vues:
35
>>Hi All,
>>
>>I instantiate a form:
>>
>>
glFormInitOK = .T.
>>loWindow = newobject( 'viafrm_viajob', 'viajob.vcx' )
>>if m.glFormInitOK
>>	loWindow[ m.ln ].refresh()
>>	loWindow[ m.ln ].show()
>>	loWindow[ m.ln ].refresh()
>>	read events
>>endif
>>
>>To test my error handling I have created an erroneous line in the LOAD that will invoke the Error Event. I offer the user the option to retry, ignore or abort. When abort is chosen I set m.glFormInitOK to False and try RETURN TO MASTER.
>>
>>However, after execution of the RETURN TO MASTER command it continues with the code in the Init method of at least several objects, causing additional errors handled by the same Error Event. Only after several of those additional handliings it quits the form instantiation phase.
>>
>>I have tried several alternative commands to end the creation of the form. None appears to prevent the execution of the code in the Init methods.
>>
>>I try to avoid using ExitProcess().
>>
>>What am I doing wrong?
>
>Well, this may be not the solution you're looking for, but you can set form's property, say, ExitForm to true and return not thisform.ExitForm from Load and Init. If you return false from form's Load or form's Init, it will stop form's instantiation.

Hi Naomi,

You're still around here and going strong. :)

I have thought of that way of handling. However, it would imply that the remainder of the code in the Load() is done anyway, and that's not what I want.
Groet,
Peter de Valença

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