>>>Oh, and BTW ... there's a tool called Xamarin which you can use to develop iOS/Android apps in Visual Studio with .NET. So, bottom-line is that you don't need a Mac!! Xamarin converts your .NET code into the executable code for either iOS or Android. I haven't looked at it, but I'd love to learn how to do this. It sounds quite interesting. Unfortunately, that won't work with this project, since it wasn't developed that way to begin with.
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>>You'd still need a Mac for the emulator, and for the visual editor (although the latest version from Xamarin looks like they've included something very similar), among other things. But you could do a lot of the dev. on a Windows machine.
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>I think it can all be done now with Xamarin without needing a Mac. I don't actually know though, I haven't tried it. I downloaded their stuff (I got a free license, might as well take advantage of it <g>), but never got around to installing it (and don't actually know when I will have the time for it).
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I don't know, either, but it seems too good to be true to be able to develop for a device without having one of them. If nothing else it would be putting supreme confidence in Xamarin. IMO you are on the right track to sub that part of the project out.
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