>>I see no reason why "the processing power necessary to do the garbage increases exponentially by the number of bits involved"
>
>me neither,
>>
>>Sure, you can address more memory and have more objects allocated at the same time than on a 32 bit system.
>>But more address space does not necessarily imply more objects
>
>but there might be a special worst case for primitives needing boxing behavior (C# dev intelligence showing through...) as the pointer is now larger and the couple might overflow an internal bus size (think cache) if that has not been increased as well - which might be one of the production problems Tore hinted at...
Still,
exponentially ? I don't see it
Gregory