var degtorad = Math.PI / 180; // Degree-to-Radian conversion > >function compassHeading2(alpha, beta, gamma , absolute) { > > var _x = beta ? beta * degtorad : 0; // beta value > var _y = gamma ? gamma * degtorad : 0; // gamma value > var _z = alpha ? alpha * degtorad : 0; // alpha value > > var cX = Math.cos(_x); > var cY = Math.cos(_y); > var cZ = Math.cos(_z); > var sX = Math.sin(_x); > var sY = Math.sin(_y); > var sZ = Math.sin(_z); > > // Calculate Vx and Vy components > var Vx = -cZ * sY - sZ * sX * cY; > var Vy = -sZ * sY + cZ * sX * cY; > > // Calculate compass heading > var compassHeading = Math.atan(Vx / Vy); > > // Convert compass heading to use whole unit circle > if (Vy < 0) { > compassHeading += Math.PI; > } else if (Vx < 0) { > compassHeading += 2 * Math.PI; > } > > return compassHeading * (180 / Math.PI); // Compass Heading (in degrees) >}but, instead of improving matters, this results in even more wildly erratic behaviour.