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64-bit VFP is Finally Here!!!!!
Message
From
18/03/2017 15:25:04
 
 
To
18/03/2017 03:53:08
General information
Forum:
Visual FoxPro
Category:
VFPX/Sedna
Environment versions
Visual FoxPro:
VFP 8 SP1
OS:
Windows Server 2016
Network:
Windows Server 2016
Database:
Visual FoxPro
Application:
Web
Virtual environment:
VMWare
Miscellaneous
Thread ID:
01649111
Message ID:
01649168
Views:
3812
Pardom me, but

I have attempted to download the files from the site and each time they fail. Can you suggest an alternative source to download from?


>Hi Daniel,
>
>> 1) are the VFP advanced tools producing VFP-style executables (with a requirement for a series of runtime dlls) ?
>Yes.
>VFP Advanced = VFP 9.0.0.7423 (SP2) + VFP 9.0 Fixes, it is an unofficial service package,
>so the executables compiled with VFP Advanced 32-bit is very similar to the executables compiled with VFP 9,
>the executables compiled with VFP Advanced 64-bit is a 64-bit executable files.
>
>For the executable file and runtime library files:
>VFPA.EXE = VFP9.DLL + VFP9ENU.DLL
>VFPAR.DLL = VFP9R.DLL + VFP9RENU.DLL
>VFPAT.DLL = VFP9T.DLL + VFP9RENU.DLL
>
>> 2) is the VFP compiler tool producing standalone Executables (with NO requirement for dll) ?
>VFP C++ Compiler need the VFP project file and all source files,
>it read all source files in the VFP project,
>and then convert it to the C/C++ code,
>and then call C/C++ compiler to compile the C/C++ code to a dll/fll file.
>
>Usually, VFP C++ Compiler compile and generate an executable file (.exe) and a Dynamic Link Library File (.dll/.fll).
>
>Usually the compiled executable file need the runtime library files (for example, vfpar.dll and vfpcore.dll) to run.
>if we select "Include VFP Support Library",
>then the compiled executable file can run fine without the runtime library files (for example, vfpar.dll and vfpcore.dll).
>
>> 3) is the VFP speed untouched (quite wary on this one!)? Is the runtime memory use decent?
>
>Sometimes the compiled executable file run faster.
>
>1) VFP C++ Compiler use a global NTI (Name Table Index),
>When it call a program (compiled with VFP C++ Compiler),
>it need not to built some new NTIs (the NTIs have exist).
>
>2) After VFP run a commands,
>it will call a idle loop function.
>
>Usually, VFP C++ Compiler and compile the code block to a C function,
>it run the C function, and then run the idle loop function one time.
>
>For the original VFP code,
>it run 1 line VFP code, and then run the idle loop function,
>so it will run many times for the idle loop function,
>so the original VFP code run slower, and the compiled code run faster.
>
>3) UPX,
>If the executable file compressed with UPX,
>it is smaller, so it load faster from disk.
>
>> 4) can you except a reasonably complex VFP9 application - with its pack of dependencies to activeX and COM-based stuff (both MS-Office and third-parties) to work decently ? Is that true for the 64-bit version as well?
>
>Usually, if the VFP 9 project can run fine, it can run fine too if it compiled with VFP C++ Compiler.
>
>VFP Advanced (x64) is a 64-bit program,
>so it ONLY can use 64-bit DLL files (DECLARE statement) and 64-bit FLL files (SET LIBRARY statement),
>but now there is no the MS Common Controls 64-bit version such as TreeView, ListView, DateTimePicker and etc.,
>so we must use the third-party ActiveX controls 64-bit version or build the ActiveX controls 64-bit version ourself.
>
>> 5) deployment conditions of the executables built with Chuanbing tools?
>
>Similar to VFP 9.
>
>For the executable file and runtime library files:
>VFPA.EXE = VFP9.DLL + VFP9ENU.DLL
>VFPAR.DLL = VFP9R.DLL + VFP9RENU.DLL
>VFPAT.DLL = VFP9T.DLL + VFP9RENU.DLL
>
>For the compiled executable file compiled with VFP C++ Compiler,
>Usually it need another runtime library file vfpcore.dll to run.
>
>Best regards.
>
>Chen
>2017.3.18
Greg Reichert
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