Thanks, Gregory. I implemented something like that, but I think I need to make the dictionary private. I also added a public static boolean property telling me when to re-build it (after each save of the preferences).
>There may be a reason why it's rebuilt every time. You'll need to look into that.
>
>
>static private Dictionary<string, object> PreferencesDictionary = BuildPreferencesDictionary();
>
>
>
> static public Dictionary<string, object> GetPreferenceDictionary()
> {
> return PreferencesDictionary;
> }
>
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>>Hi everybody,
>>
>>I see the following code being called:
>>
>>
>> static public Dictionary<string, object> GetPreferenceDictionary()
>> {
>> return BuildPreferencesDictionary();
>> }
>>
>>
>>
>>and then in the same class
>>
>>
>> static private Dictionary<string, object> BuildPreferencesDictionary()
>> {
>> Dictionary<string, object> preferenceDictionary = new Dictionary<string, object>();
>> //loading code here
>>
>> return preferenceDictionary;
>> }
>>
>>
>>
>>this method is called many times.
>>
>>Why cannot we just return the dictionary if it was already created? What do I need to change here to make this simpler and to build only once?
>>
>>Thanks in advance.
If it's not broken, fix it until it is.
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