>>A reference to a pointer still points to the same object.
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>Yes. That's what I want. I want a reference to the existing object, so that the object exists, and the reference points to the object that exists as well.
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>It's as the second example was setup in my code above. I'm effectively using that method presently, and it works, but it's clunky. I would like to have a way to store a binary object which is the explicit reference to the existing object, so I could reference it without having to use an intermediate variable name which is then set to the object reference itself. I'd like to remove that "middle man" if possible.
My dear, I fear this is not possible with VFP. Remember, this is a dinosaur. Even if you figure out the adress of an object. Run time generated stuff like objects and there props might be mixed with vars.(Create a var, create an object, an other var and then a property to the object. The storage of the object must be fragmented somehow.) Stuff you can not store binary like references to other objects
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