Do any of you have experience on how to add custom text to an OpenGL image? I'm basically to the point of rendering text in my font to an off-screen buffer, and then loading it as a 2D texture and displaying it as a quad (rectangle), but it will be mipmap processed and lose resolution doing that. I had the same issue with my Ogl module I added to Visual FreePro to allow 3D forms.
I'd like to have high / native true type resolution text.
It's for this project:
https://www.youtube.com/watch?v=TFYAASXC6UoI'd like to add labels for the planets, and the entire video image.
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