Hi all -
I have a situation where I'd like to have an object's .ERROR() process an error that occurs in the object, then "raise" or "throw" the error such that the global error handle (i.e., what the app sets up using ON ERROR at launch) will then be able to do its thing as well. I was thinking I could use the ERROR nErrorNumber or cMessageText2 command in .ERROR(), but that is treating like an error (duh!) and as it's in .ERROR() you get the regular VFP Cancel / Suspend / Ignore dialog.
[Note: Use of TRY/CATCH is not an option in the scenario I'm dealing with.]
Any way to do this?
TIA.
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____/ al