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Codage, syntaxe et commandes
Whats that old saying ... Hindsight is always 20/20!
-Isaac
>>OK, I think I see: You're visually adding the optionbuttons on the sub-classed optiongroups, and you want a universal keypress event. You could add optionbuttons to your class, and modify those, instead of adding, or just create an optionbutton class with your KeyPress event, and add those.
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>But this is a variable numbered group of options.
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>So... we can do what we do in pageframes. Instead of having Zero Options, lets have about 20 or 30, more than we would ever use. Then we create a property that lets us specify how many buttons we want (This has to be a custom property).
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>Then we design our buttons like we want, if we only plan to use 3 buttons, only modify the first 3.
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>Then at runtime, based on the custom property telling us how many buttons to use, we remove all the uneeded buttons.
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>That way all code properties and classes sctuff is preserevd.
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>You can do a loop with RemoveObject, but I think just doing:
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>This.ButtonCount = This.nRealButtonCount
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>Will do the trick.
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