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As soon as you need a Strategy design pattern, or Decoraror, or Chain of Hooks, for example, you're goint to appreciate having the inheritance.
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You do not need inheritance to employ any of this.... FWIW, patterns have been around longer than OO languages themselves. The only difference is that they have nice sounding names...< bg >. Heck, I employed chain of responsibility type procs in Fox 2.x, and if memory serves, that did not support inheritance.
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