* ColorFactor.prg 26-Oct-98 * This routine returns a % increased/decreased color lparameter pnColor, pnFrac local r, g, b r = ( pnColor % 256 ) * pnFrac g = ( ( pnColor / 256 ) % 256 ) * pnFrac b = ( pnColor / 65536 ) * pnFrac return rgb( r, g, b )>Since your just moving objects back and forth, is there any advantage to using a Wingding font (that may or may not exist) over a bitmap?