>George,
>
>The bitmap array for 32-bit colour depth is a bunch of DWORDS (or RGBQUAD) where the high byte (alpha channel) is usually ignored.
>
>typedef struct {
> BYTE Blue;
> BYTE Green;
> BYTE Red;
> BYTE Alpha;
>};
>
Neil,
Would you take a look at MESSAGE#
497313? Explains the problem better.
Thanks,
George
Ubi caritas et amor, deus ibi est