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Arcade Game Written in VFP
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To
18/07/2001 00:41:51
General information
Forum:
Visual FoxPro
Category:
Windows API functions
Miscellaneous
Thread ID:
00531577
Message ID:
00532077
Views:
43
Hi David!
Not sure I follow you. My framework has a joystick routine which seems to work real well which I can't take credit for but was written by another VFPer on the net here. (Sorry, name escapes me at the moment...which is becoming more and more a common thing...um what was I talking about?) Oh yeah, Joystick, sound,and other routines through VFP are in place and work well. As far as making DirectX calls, it is intriguing but not sure how VFP would or could handle it.

> Hi Kevin,
I have a VFPer friend, semi-retired, and keen to develop some strategy games in VFP. It's an ideal language to do the data crunching. I suggested to him to look into Direct-X APIs, not knowing at all what might be involved. Is it possible to use VFP to run behind the scenes and make API calls using other utilities to handle all screen/mouse/keyboard I/O?? Anybody?
If it was, I'd even get interested myself, since I'm going to hang up one of my boots and spurs, at least :-), next year.
Kevin Scott
kehvn@carolina.rr.com


Hey! It's not my fault. It's some General named Protection!
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