Mark,
That's certainly an alternative to what I've come up with - a command button in a container that I'm using D-and-D to simulate a BIG slider. So far the only problem is getting it to "slide" to a given point - it seems to like only certain positions, as though there was an invisible snap-to-grid in effect. Worse, these positions seem to be dependent on where on the button the cursor (finger) is when the drag starts.
Rick
>YOu could roll your own using square command buttons to act as the spinners. In the MouseDown, You could activate a timer that fires at some interval that increments or decrements the value until MouseUp.
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