>It is traditional in computer graphics to have the origin of the graphics buffer in the upper left corner. This makes buffer arithmetic easier in that the address of a pixel = address of buffer + (Y * width of X Axis) + X
>
>
>Y Axis
>(0,0)
>________________ X Axis
>|\
>| \
>| \ <<- Positive slope
>| \
>Y Axis
>
Could this be why Anderson Accounting has so many problems? :)
Tom