>>In replying, I realized that since I've been focusing on my class design, I rarely have occassion any more to refer to gnarly object paths. I guess my object references have all gotten very shallow. "Sibling" objects don't touch each other, but work through their parent.
>That's the proper way to design objects.
I like to think so. ;-)
>I'll be touching on this in my GLGDW session.
Cool. Sorry I'll be missing it, though. *sob*
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