>>>>You're not supposed to. Blinking text runs contrary to Windows GUI
>>>guidelines.
>>>
>>>Sure makes things simple when we let MS do all our thinking for us.
>>
>>Well, considering they've spent millions of dollars on researching UIs and I've spent considerably less than that, I'll go with their research. In addition, having consistant UIs across applications decreases training costs and increases productivity, both of which are hidden costs.
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>Alrighty then..."Thou Shalt Not Blink" has great authority and I'm a believer. However, at the risk of sounding agnostic, may I ask why blinking is forbidden for us?
Blinking text used to be a hardware feature (it essentially was one of your "colors"). For graphics mode, it has to be implemented in software, hence a lot more overhead in making something blink.