Marcel,
Thank you for the answer. I'll try to use your suggestions.
Alexander
>Hi Alexander,
>
>Now in VFP8 when a object is free of reference he is destroyed ( that was not true every situation in VFP6 or VFP7. )
>
>Don't add a small delay in object destructor, but simply avoid usage of code like loObject.Release() with RELEASE THIS as code in the method . Remove all reference to the object you want to destroy and he will gone without crash.
>
>The changes I do in my project are
>- Using native collection class
>- Using BINDEVENT if possible
>- Avoid programmatic release code
>
>
>Marcel
>
>>Hi Marcel,
>>
>>If possible, could you provide any info regarding the changes in your project? It might be helpful for us. I heard about a couple of shaman spells (like adding small delay in object destructor), but may be you know any real solution.
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