>>private void oTree_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) >>{ >> if (e.Button == MouseButtons.Right) >> { >> TreeNode o = (TreeNode)this.GetNodeAt(e.X, e.Y); >> if (o != null) >> this.SelectedNode = o; >> } >>} >>>>
>>>>private void oContextMenu_Popup(object sender, System.EventArgs e) >>>>{ >>>> this.oContextMenu.MenuItems.Clear(); >>>> MenuItem oItem; >>>> >>>> switch (this.oTree.SelectedID) >>>> { >>>> case "First Tree Item" : >>>> oItem = new MenuItem("First Stuff To Do"); >>>> oItem.Click += new System.EventHandler(this.oMenu_Handler); >>>> this.oContextMenu.MenuItems.Add(oItem); >>>> >>>> oItem = new MenuItem("More First Stuff To Do"); >>>> oItem.Click += new System.EventHandler(this.oMenu_Handler); >>>> this.oContextMenu.MenuItems.Add(oItem); >>>> >>>> break; >>>> >>>> case "Second Tree Item" : >>>> oItem = new MenuItem("Second Stuff To Do"); >>>> oItem.Click += new System.EventHandler(this.oMenu_Handler); >>>> this.oContextMenu.MenuItems.Add(oItem); >>>> >>>> oItem = new MenuItem("More Second Stuff To Do"); >>>> oItem.Click += new System.EventHandler(this.oMenu_Handler); >>>> this.oContextMenu.MenuItems.Add(oItem); >>>> >>>> break; >>>> } >>>>} >>>> >>>>private void oMenu_Handler(object sender, System.EventArgs e) >>>>{ >>>> MenuItem item = (MenuItem)sender; >>>> >>>> switch (item.Text) >>>> { >>>> case "First Stuff To Do" : >>>> //etc. >>>> break; >>>> } >>>>} >>>>>>>>