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Title:
How to deal with object's referencing each other
Hi
How can I safely clear all objects in memory when there are certain objects holding references to each other?
Whenever I try it ends up crashing VFP, I understand that VFP's garbage collection cannot cope with this on it's own, and for the record I have code in the Destroy Method(s) which set all references to .NULL., but this doesn't seem to be enough.
It's quite a complex situation, so I wouldn't be able to describe in words, only pictures.
Any ideas on how to deal with this situation?
Thanks
Kev
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