Hi Gregory,
>Think your mirror is a good idea. I will have to create two methods, one for creating a node and one for removing a node. These two methods will update a property or a cursor of the nodekeys that exist. Hence the NodeExists() function will not error any more
To go further, I would suggest to do this with EXPANDED as well as with what should happen on nodeclick and the like.
I'm sorry, I have done all this before, but I guess it's now to tricky for an example.
Agnes
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