Nick,
I posted a thread not too long ago about game programming. I know you have
some experience with connecting via the internet, so I wanted to throw this
at you.
This is all based on the fact that I have no knowledge if this at all.
I'd like to be able to connect up to 5 PC's via a TCP/IP connection.
I would want one PC to be host, but if the host disconnects, then the next
PC to have connected becomes the host.
From this point, I would simply want to pass messages around to all PC's connected
to the host. For example, a typical message might be "Move piece 'A' to grid x,y"
and then when received on each PC, the application moves the peice.
In this scenerio, any type of message could be passed, such as game stats, chat,
piece movement, player join/quit, ect.
So, first, am I lost on this? Or is this doable? Could you point me in the right
direction?
Many thanks
Kevin
Everything makes sense in someone's mind
public class SystemCrasher :ICrashable
In addition, an integer field is not for irrational people