Thanks for the reply Alan. I'll give it a try.
Mike
>Actually, I was figuring on
_Screen.MousePointer, but as it turns out, that doesn't work. I'm not sure why, but the header's default pointer overrides. On the other hand, it does work if you use the MouseMove event.
>
>For instance, in the Header's MouseMove, just put:
>
>
_Screen.MousePointer = 10
>and it works fine. If you need a pointer that is not built in, then you'll have to design your own cursor.
>
>Alan
>
>>Ok, but, which object's pointer property are you referring to?
>>
>>Thanks.
>>
>>Mike
>>
>>>But there are MouseEnter and MouseLeave events (provided you're using vfp8), that you can use to change the pointer.
>>>
>>>Alan
>>>
>>>>David,
>>>>
>>>>That's exactly what I was going to do myself, but, guess what...there isn't a MousePointer property for a header unless I'm not looking at the correct header object.
>>>>
>>>>Mike
>>>>
>>>>
>>>>>Allan,
>>>>>
>>>>>Look at the MousePointer property of the header.
>>>>>
>>>>>>Actually, it is not the up/down current sort order arrow that I am referring to.
>>>>>>In the sortgrid that I d/l, a thicker black downwards pointing arrow appears whenever your mouse is placed over the grid header without clicking.