General information
Category:
Coding, syntax & commands
>>In oApp.Init I have this:
>>
>> _SCREEN.AddObject("odTimer","timer")
>> _SCREEN.odTimer.Interval = (1000 * cfgDuration)
>> _SCREEN.odTimer.Enabled = .T.
>>
>> * Ok so far, no errors.
>>
>> Q. Where do I add code to the .Timer event?
>> How do I know if anyone has moved the mouse or pressed a key?
>> There is no KeyPress for a _SCREEN or formset.
>> A while loop to check .Forms seems a little sloppy.
>>
>>Eric K.
>
>_SCREEN doesn't have events. If you use VFP5 you could consider top-level form approach.
>To customize code in _SCREEN.Timer events you should create your own timer class customizing code in Class Designer, and instanciate object from this class.
Sawadee,
Turns out there is a reasonable way to check activities and log out. I created the timer in the class designer like you said, then instantiate it in main. Then in init of timer I set two custom properties to the FSIZE of a file generated by eventstracking. When the timer event fires I check to see if the sizof the events log has changed, if so, set old size to new size and continue.
This is handy because you can also set the events to track, but watch out for mousemove, if someone bumps the mouse the app won't timeout till the next loop.
If someone wants this timer subclass, let me know and I will put it in our anon FTP site. It's a little tricky manipulating the compatible and events tracking modes.
Eric K.
Previous
Next
Reply
View the map of this thread
View the map of this thread starting from this message only
View all messages of this thread
View all messages of this thread starting from this message only