You can try changing the mouse pointer by using:
_screen.mousepointer = 0 && shape determined by object (default)
1 = Arrow
2 = Cross
3 = Beam
4 = Icon
5 = Size
6 = Size NE SW
7 = Size NS
8 = Size NW SE
9 = Size WE
10=Up arrow
11=Hourglass or wristwatch
12=No Drop
13=Hide pointer
14=Arrow (Cannot be used on grids)
15=hand
99=customer (Pointer specified in object's MouseIcon property)
>Is there any way to keep the mouse pointer from changing into an hourglass when a timer fires? I also have some fancy buttons made from picture objects. They have code to change the pic on MouseEnter and MouseLeave and they also kick up an hourglass mouse pointer. any ideas on how to get rid of this unwanted behavior? Thanx!
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