>>For shapes, you have to define a PolyPoint array and that's what will be rotated, not the "shape" but the shape defined by the polypoints.
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>Thanks Fred.
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>Why can't things just be simple. You put a rectangle on a form and you rotate it. Oh, well PolyPoints for 100 dining room tables it is, that is unless you are going to tell me that I can't have 100 arrays.
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>TIA
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>DJ
I made an interesting discovery in playing with the PolyPoints. I'm not sure why, but I thought they were an absolute measurement, like pixels or something. Turns out they're a percentage of the size of the shape dimensions. Made an analog clock just to play around with them a bit and the rotation.