using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace WindowsApplication1 { /// <summary> /// Summary description for Form1. /// </summary> public class Form1 : System.Windows.Forms.Form { private System.Windows.Forms.MainMenu mainMenu1; private System.Windows.Forms.MenuItem menuItem1; private System.Windows.Forms.MenuItem menuItem2; /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; public Form1() { // // Required for Windows Form Designer support // InitializeComponent(); ///// reset the opacity to 1 here ///// usually i would use a timer to do so ///// this line is not really the problem ///// and can stay here this.Opacity = 1d; // // TODO: Add any constructor code after InitializeComponent call // } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.mainMenu1 = new System.Windows.Forms.MainMenu(); this.menuItem1 = new System.Windows.Forms.MenuItem(); this.menuItem2 = new System.Windows.Forms.MenuItem(); // // mainMenu1 // this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.menuItem1}); // // menuItem1 // this.menuItem1.Index = 0; this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.menuItem2}); this.menuItem1.Text = "File"; // // menuItem2 // this.menuItem2.Index = 0; this.menuItem2.Text = "Test form"; this.menuItem2.Click += new System.EventHandler(this.menuItem2_Click); // // Form1 // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(640, 481); this.IsMdiContainer = true; this.Menu = this.mainMenu1; this.Name = "Form1"; ///////////Removing this line will fix the problem ///////////////////// this.Opacity = 0; //////////////////////////////////////////////////////////////////////// this.Text = "Form1"; } #endregion /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.DoEvents(); Application.Run(new Form1()); } private void menuItem2_Click(object sender, System.EventArgs e) { Form2 frm = new Form2(); frm.MdiParent = this; frm.Show(); } } public class Form2 : System.Windows.Forms.Form { private System.Windows.Forms.Label label1; private System.Windows.Forms.TextBox textBox1; private System.Windows.Forms.ListBox listBox1; private System.Windows.Forms.TextBox textBox2; private System.Windows.Forms.TextBox textBox3; private System.Windows.Forms.TextBox textBox4; private System.Windows.Forms.TextBox textBox5; private System.Windows.Forms.TextBox textBox6; /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; public Form2() { // // Required for Windows Form Designer support // InitializeComponent(); // // TODO: Add any constructor code after InitializeComponent call // } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.label1 = new System.Windows.Forms.Label(); this.textBox1 = new System.Windows.Forms.TextBox(); this.listBox1 = new System.Windows.Forms.ListBox(); this.textBox2 = new System.Windows.Forms.TextBox(); this.textBox3 = new System.Windows.Forms.TextBox(); this.textBox4 = new System.Windows.Forms.TextBox(); this.textBox5 = new System.Windows.Forms.TextBox(); this.textBox6 = new System.Windows.Forms.TextBox(); this.SuspendLayout(); // // label1 // this.label1.Location = new System.Drawing.Point(8, 16); this.label1.Name = "label1"; this.label1.TabIndex = 0; this.label1.Text = "A label"; // // textBox1 // this.textBox1.Location = new System.Drawing.Point(8, 40); this.textBox1.Name = "textBox1"; this.textBox1.TabIndex = 1; this.textBox1.Text = "textBox1"; // // listBox1 // this.listBox1.Location = new System.Drawing.Point(8, 128); this.listBox1.Name = "listBox1"; this.listBox1.Size = new System.Drawing.Size(248, 95); this.listBox1.TabIndex = 2; // // textBox2 // this.textBox2.Location = new System.Drawing.Point(120, 40); this.textBox2.Name = "textBox2"; this.textBox2.TabIndex = 3; this.textBox2.Text = "textBox2"; // // textBox3 // this.textBox3.Location = new System.Drawing.Point(8, 64); this.textBox3.Name = "textBox3"; this.textBox3.TabIndex = 4; this.textBox3.Text = "textBox3"; // // textBox4 // this.textBox4.Location = new System.Drawing.Point(120, 64); this.textBox4.Name = "textBox4"; this.textBox4.TabIndex = 5; this.textBox4.Text = "textBox4"; // // textBox5 // this.textBox5.Location = new System.Drawing.Point(8, 88); this.textBox5.Name = "textBox5"; this.textBox5.TabIndex = 6; this.textBox5.Text = "textBox5"; // // textBox6 // this.textBox6.Location = new System.Drawing.Point(120, 88); this.textBox6.Name = "textBox6"; this.textBox6.TabIndex = 7; this.textBox6.Text = "textBox6"; // // Form2 // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(292, 266); this.Controls.Add(this.textBox6); this.Controls.Add(this.textBox5); this.Controls.Add(this.textBox4); this.Controls.Add(this.textBox3); this.Controls.Add(this.textBox2); this.Controls.Add(this.listBox1); this.Controls.Add(this.textBox1); this.Controls.Add(this.label1); this.Name = "Form2"; this.Text = "Form2"; this.ResumeLayout(false); } #endregion } }run the form and go to file-> testForm, see how it flickers when the controls are created, now move the child form around, see how the controls are not moving smootly.