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Computer code and special relativity
Message
From
14/12/2005 11:48:51
Dragan Nedeljkovich (Online)
Now officially retired
Zrenjanin, Serbia
 
 
To
14/12/2005 11:27:00
General information
Forum:
Visual FoxPro
Category:
Other
Miscellaneous
Thread ID:
01077253
Message ID:
01077883
Views:
42
>Imagine you create a particle class:
>
>
define class myParticle as custom
>   x = 0
>   y = 0
>   z = 0
>enddefine
>
>Now whether those properties for position are against some absolute frame of refernce or a relative one is a big deal.
>
>Because let us say the properties are for some sort of observer independent location. In that case any motion of the particles is absolute motion. In order to find the relative velocity, which you would need to do in order to calculate length contraction (the relativistic measurements we're going after), you could add and subtract the absolute velocities.
>
>But here's the problem.
>
>Light, assuming it is implemented as the photon particle, in this case will not have a constant relative velocity.
>
>The choice of which co-ordinate system to use in this case makes a big difference as to how the rest of the program is written. That's why Einstein banished the absolute reference frame, because he had to make the speed of light constant in all relative frames.

So you'd have a more complicated transitional matrix between reference frames, which would not be just 3x3, but would also have to include the speed, time etc, whatever it takes. IOW, the transition between the reference frames wouldn't be constant, but more a tensor. So what, differential geometry is not so new.

back to same old

the first online autobiography, unfinished by design
What, me reckless? I'm full of recks!
Balkans, eh? Count them.
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