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Computer code and special relativity
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De
14/12/2005 11:54:49
 
 
À
14/12/2005 11:48:51
Dragan Nedeljkovich (En ligne)
Now officially retired
Zrenjanin, Serbia
Information générale
Forum:
Visual FoxPro
Catégorie:
Autre
Divers
Thread ID:
01077253
Message ID:
01077892
Vues:
49
>>Imagine you create a particle class:
>>
>>
define class myParticle as custom
>>   x = 0
>>   y = 0
>>   z = 0
>>enddefine
>>
>>Now whether those properties for position are against some absolute frame of refernce or a relative one is a big deal.
>>
>>Because let us say the properties are for some sort of observer independent location. In that case any motion of the particles is absolute motion. In order to find the relative velocity, which you would need to do in order to calculate length contraction (the relativistic measurements we're going after), you could add and subtract the absolute velocities.
>>
>>But here's the problem.
>>
>>Light, assuming it is implemented as the photon particle, in this case will not have a constant relative velocity.
>>
>>The choice of which co-ordinate system to use in this case makes a big difference as to how the rest of the program is written. That's why Einstein banished the absolute reference frame, because he had to make the speed of light constant in all relative frames.
>
>So you'd have a more complicated transitional matrix between reference frames, which would not be just 3x3, but would also have to include the speed, time etc, whatever it takes. IOW, the transition between the reference frames wouldn't be constant, but more a tensor. So what, differential geometry is not so new.

"A more complicated transitional matrix between reference frames."

Not sure I'm following.

If our co-ordinate system was a relative reference frame, then it is trivial to make the relative speed of light constant.

But if our co-ordinate system was absolute space, there is only one reference frame, and I am not sure where the transitional matrix between them comes in.

It might help if you explained your idea with code.
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