The new version CTL32_Statusbar and CTL32_Progressbar classes that addresses the problem has been released
VFP StatusBar and ProgressBar, a SednaX Project File #
29808>Thanks for your CTL32_Statusbar and CTL32_Progressbar classes. They are excellent add-ons to VFP. Here I'd like to report a problem after putting them into use in one of our applications.
>
>I got user complaints as follows:
>1. The application runs slower and slower
>2. After running the application for a period of time, it fails to redraw its objects or is completely out of order.
>
>I confirm the problem by running the following test code. In my tests, time consumed by one pass of the progressbar movement will increase gradually. When it is run over a number of passes (850 in my Virtual PC test and more in non-Virtual PC tests), the progressbar disappears completely.
>
>This seems to a problem of the _Screen.StatusBar.ProgressBar.Visible=... lines because skipping these lines solves (or at least delays) the problem.
>
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--sb--