>> I once had a Tetris clone written in FoxPro/DOS. I lost the source code long ago.
>
>Thanks to the wonders of ActiveX controls, you can now write
Doom-style games in FoxPro. I managed to get the Render3D control from ElderMage working nicely with VFP5. (They even linked to an older example of mine - I should update it)
>
>Now, if I can just figure out the best way to use a Doom-style interface for a data-navigator or help system....
You can try to make some user habit tracking system, and cast a few monsters at them if they trigger the same error routine ten times a day... or put them in a cage, where the only exit is the "backup your data NOW" button on the wall...