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Any VFP Mac people out there?
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Forum:
Visual FoxPro
Category:
Other
Miscellaneous
Thread ID:
00158969
Message ID:
00159187
Views:
23
I have heard other people here say the same negative things about vfp for the mac. The fact that M$ wouldn't go past version 3 is reason enough to avoid it where possible. M$'s agreement with Apple requires them to make mac versions of some of their programs, but I suppose they aren't obliged to make dev tools, and maybe they aren't obliged to make mac versions that actually work.

What SHOULD people use to make databases for the Mac?

>I also am in the circumstance of having to supply a Mac "version" of my main app. Fortunately, it's only a small subset of the PC App.
>
>I agree that VFP Mac is a dog - really buggy. Unfortunately, since I deal with the advertising/printing industries, where Macs are still predominant - and you get the "pry it from my cold dead fingers" routine from the artists - I have no choice.
>
>Good luck. There are lots of gotchas all over it. Especially - as I'm learning now - in trying to work with views and grids.
>
>>>Yes, I'm using VFPMac 3.0 and trying to complete an application. Here are my questions.
>>>
>>>Is there anyway to make this dog faster on a PPC? I've upped the Minimum and Preferred memory sizes to triple their original values and it still seems slow.
>>>
>>>How do I get rid of the Technical Support bar from the Help menu?
>>>
>>>Under FPMac 2.6 I could go into ResEdit and change the Creator and Type so that my executable would not bring up VFPMac in development by mistake. Is that still necessary? I also used to modify certain resources in the executable in order for it to have a custom icon. Is that still necessary, and how do I do it?
>>>
>>>Can I change the prompts on the buttons that are on the GETFILE() and PUTFILE() dialogs?
>>>
>>>Any help, tips, tricks, jokes, etc. would be greatly appreciated...
>>>
>>>
>>>Michael Haggerty
>>
>>Sorry to say this but...
>>VFP Mac was/is a dog. I spent months on it.
>>Spend the development money on buying your client a PC. It's cheaper than fixing the code and making it work. Some of the bugs simply can't be fixed.
>>I got a fairly sophisticated app working dual platform. The users were Mac people. They tried the PC version one day, and never went back.
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