>>>>>>>>>I'll help Nick, George. I'm a dark beer drinker myself (well, that and tequila).
>>>>>>>>>
>>>>>>>>Hi Bonnie,
>>>>>>>>
>>>>>>>>Just have one for me, guys. I'll be thinking about ya.:-)
>>>>>>>
>>>>>>>.... or two, or three, or .... :-)
>>>>>>
>>>>>>One tequila, two tequila, three tequila, floor! ;)
>>>>>
>>>>>Ah, Fred, you floor me. Or is that =FLOOR(lnTequilas)< g >.
>>>>
>>>>No, the following code example should be correct, assuming you've previously instantiated the Fred object:
>>>>
>>>>
DO WHILE Fred.drinks.count < 3
>>>> oJustOneMore = NEWOBJECT('Tequila.shot')
>>>> Fred.drinks.add(oJustOneMore)
>>>> oJustOneMore = NULL
>>>>ENDDO
>>>>SEEK floor
>>>>
>>>
>>>Sorry, but it's been my experience with Tequila.Shot there is no such thing as oJustOneMore ! ;)
>>
>>Sure there is - the shot object doesn't instantiate if the content of the server's tequila.bottles.item("open").shots.count reaches 0, or the Fred object's cash and credit properties are empty...
>
>But that's when the oGoodFriends.BuyNextRound event usually kicks in. Hmm, maybe thats not such a great idea... < SEG >
That's why C++ has friend classes!